In Harbinger Wars 3 (of 4) get ready for the first appearance of the all-new, and completely effin’ dangerous H.A.R.D. Corps. – A new player in Valiant’s first crossover event. And what happens in Vegas may just destroy the Valiant Universe!
Las Vegas is burning to the ground, and the situation on the ground is about to go from bad to hella bad. With the fight between the Harbinger Foundation, Bloodshot and the Renegades getting completely out of control, Project Rising Spirit has one option left to prevent the fire from spreading. It’s time to bring the deep-black weapons development project back online – designation H.A.R.D. Corps. As desperate a move as it may be, is bringing H.A.R.D. Corps back a smart move for Project Rising Spirit – Or not? Can they be trusted with the power they possess?
‘These guys are dangerous. They are not covert operators and they are not stealthy. When it comes to a precarious situation like the Harbinger Wars, they are a weapon of last resort,” Valiant CEO and Chief Creative Officer Dinesh Shamdasani told Newsarama. “We keep saying internally that the H.A.R.D. Corps are not a scalpel. They’re more like a landmine. Dropping them into the mix of Harbinger Wars is going to ensure things are explosive – and, rest assured, they are not an element that Bloodshot, Harada, or the Renegades will be anticipating.’
The Harbinger Wars hit their boiling point on 12 June 2013. Don’t miss the H.A.R.D. Corps’ devastating first assault into the Valiant Universe in Harbinger Wars 3, by Joshua Dysart, Duane Swierczynski, and Clayton Henry, and featuring covers by Patrick Zircher, Trevor Hairsine, and Khari Evans!
For more information on Harbinger Wars and the rest of the Valiant Universe, visit Valiant on Twitter, on Facebook, or at ValiantUniverse.com.